1928/29 (2Nd) Best Picture
|Year||1928/29 (2nd)||1928/29 (2nd)||1928/29 (2nd)||1928/29 (2nd)||1928/29 (2nd)|
|Category||Best Picture||Best Picture||Best Picture||Best Picture||Best Picture|
|Nominee||Feature Productions||Fox||Metro-Goldwyn-Mayer||Metro-Goldwyn-Mayer||Paramount Famous Lasky|
|Additional Info||Alibi||In Old Arizona||The Broadway Melody||Hollywood Revue||The Patriot|
martinjared on 2018-03-31:
Consoles are inherently built on compromises. Price of course being the primary limiting factor. History has shown that $399 USD is the “sweet spot”. The maximum the average consumer are willing no role models mp3 download pay. As such, you’re limited by the kind of hardware you can use while still turning a profit on each sale. The guy playing Madden isn’t going to fork out $599 on a system, which Sony learned the hard way a decade ago. And there’s a lot more of them than the enthusiast crowd. By the same token, consumers expect a significant increase in visual fidelity with each generation. So console makers and game developers have instead focused on prioritizing graphical detail first, with the trade off being lower resolution and frame rate. Standard television broadcasts run at 30fps, and most games are playable at this frame rate. While higher temporal resolution does look better, and it does benefit many fast paced games especially in the competitive sphere, it requires much more horsepower. The other drawback with consoles is that consumers expect them to be a certain size, so they fit neatly in their home A/V centre. And they want them to be reasonably quiet. This doesn’t leave a heck of a lot of room for cooling. Higher end hardware can put out a lot of heat, and it uses more power. Take the Xbox 360 for example. It was equivalent to a higher end gaming PC when it first launched, but they literally cooked themselves to death because the coolers were inadequate. The recent PS4 Pro and Xbox One X sell as luxury versions. AMD has also focused on increasing performance-per-watt of their GPU architecture. They run cooler. So consoles can feature mid-range hardware that’s now capable of pushing out a solid 60fps at 1080p. PC on the other hand has far fewer compromises to deal with. Budget is really the only limiting factor. Since it tends to attract a hobbyist crowd, people are willing to spend more for higher end components. With larger cases and bigger fans, cooling is less a concern. Plus, while consoles tend to focus on a one-size-fits-all experience, PC allows for greater customization. So you’re free to turn down graphics detail in order to get higher frame rates. It’s worth noting though that older 2D consoles like the NES, SNES, and Genesis did in fact run at 60fps. The transition to 30fps happened with the introduction of 3D. It requires a lot more processing power and memory to push out 3D polygons than it does to push out 2D sprites. For a time even PC struggled until dedicated 3D accelerators like the Voodoo card became a thing.